Our design process began with extensive research and analysis of user behavior, preferences, and feedback. Collaborating with other team members, we brainstormed and iterated on various design concepts, focusing on clarity, aesthetics, and functionality. Our goal was to create a cohesive visual language that would enhance the player's experience while still providing the necessary information and feedback.
Once we had a clear direction, we developed wireframes and mockups for the HUD elements, menu systems, and end-of-round screens. We continuously refined our designs, incorporating feedback from both internal and external playtesters. During this phase, we also designed a wide array of badges and medals, ensuring they aligned with the overall visual style and rewarded players for their in-game achievements.